Installation: Motus

Created 2014:

Motus is one of the two installations that makes up the exhibition ‘If this then that or that?’ Created by the fourth year students of Music Media and Performance Technology at the University of Limerick, Motus observes the development of simple agents that registers its real time environment activity and provides a representation of that data with specific sonic outcomes. The hallway of the Computer Science Building (CSIS) in UL, exhibits varying types of activity levels every day. It can often turn from hectic happenings one moment to a serene environment in another. But what of this energy that populates the CSIS? One of the aims of the Motus installation is to take this ambience that people create in the hallway and recreate it sonically. The installation attempts to accurately replicate atmosphere of its previous 3 hours 9 minutes. An IR sensor logs the activity level of the people passing. Therefore, humans, perhaps unknowingly, are the driving force behind the piece. Once this data is recorded, it is reinterpreted using a Arduino Uno microcontrollers which generate an output through solenoids. Through the power of sound, the piece attempts make reconnections back to human activities.

Installed

Installed

Testing Circuit

Testing Circuit

Floor  View

Floor View

The simple circuit was created in order to safely provide power to each solenoid . This circuit was to be replicated a further 5 times for each agent. The circuit is made up of two solenoids (one for the master), two LEDs, two 10k Ohms resistors, a 220 Ohms resistor, a 150 Ohms resistor, 47k Ohms resistor, a Darlington Driver and an N- Channel MOSFET.

The aim was to create an agent that could be both aesthetically pleasing and also sported a simplistic appearance. Considerations when making the design include build effectiveness, portability and cost efficiency. Sketches were drawn up before collecting materials to build. Corrugated plastic was used as the flat based to hold the circuit board/Arduino one-side and Solenoids, blocks and Glockenspiel keys on the other.

Explanation Video:

(credit to fellow student Stuart Duffy who created the above video)

My Role:

Roles were primarily split into four: Designers, Circuitry, Input Code and Rule implementation. I was heavily involved in the programming. This involved me writing code  for our specific Arduino Slave (the 50  unique rules reactive to activity conditions) and also contributing to the Master Arduino that will dictate how it stores crowd activity, how long and when it will play etc. This was done using Serial Communication. I also did a large amount of debugging. This involved creating dummy prototypes to test my groups Arduino Rules and also test all the slaves at once sending them false data from Pure Data. 

I have a paper written which thoroughly describes the programming, the design, circuitry and concept  of our project, Feel free to contact me.

AudioVisual Project: Binary Opposition

Created 2014:

The aim of this group project was to create a short (roughly 1-2 min) audio-visual composition, showing:
•    Original Content
•    Aesthetic Concept
•    Coherent Structure

Concept:

  • The perceptual unification (or making equivalent) of two dissociated representations of the same reality through a minimalistic audio‐visual composition. (Subverting the advertising efforts of a corporation.)
  • A video piece that displays the contrasting narratives put forth by corporations/vested interests and activists.
  • This piece displays two depictions of (parallel) realities. One of which consumers
    are more exposed to on a daily basis. It serves as a contrast between those two perceptions of reality; “inviting” aesthetics vs. “unpleasant” ones.
  • Channel A: a lavish high-end production; brand/product image; and corporate power. Displaying the power of seductive aesthetics. The corporate, glamourised advertising methods which mask the barbaric methods used to make certain products.
  • Channel B: amateur production hidden costs and victims. Revealing a ‘realistic perception’, which corporations would rather hide from public view.

Technical Approach:

  • Raw files were used which were taken from online sources. One Herbal Essence advertisement and footage of animal testing. These video sources were then tactically edited together within Max MSP for absolute accuracy.
  • Majority of the experimentation incorporated Max MSP.

My Role in this project:

  • Researched the subject matter.
  • Experimented with several Max MSP techniques/effects to explore different compositional strategies discussed.
  • Found relevant art pieces that were significant to our concept or shared similar subject matter.

Final Product:

Politics and Ethics:

Due to the inaccuracy of events suggested in the video, this is not intended for public attention, until the source material has been updated accordingly. It is only on this portfolio to showcase a previous project.

The online research did not find evidence to support a connection between the product featured in the advertisement (namely Clairol’s Herbal Essences) and cosmetics testing on Macaque monkeys or other non-human primates.

The proposed content of the piece would have clearly suggested to viewers that a direct link existed between the product being shown and the laboratory scenes in which a monkey was being experimented-on. Since hard evidence was not available to support the existence of such a link, the truthfulness of the piece was called into question.

To take liberties with the truth in a piece which itself purported to reveal a more essential form of it was deemed to be socially irresponsible by the artists. Furthermore, as a form of social and political activism, it was reckoned that it could have been ultimately self-defeating to drum-up support for a cause using potentially fictitious evidence. This would have, ironically, also aligned the artists more closely with the propaganda they sought to discredit.

A temptation, however, remained to use the available footage despite those potential consequences. This was due to the following reasons: Procter & Gamble (the parent company of Clairol, owner of the Herbal Essences brand) are still engaged in animal testing of their cosmetic products in China (News, 2013). In 2008, it was revealed that Herbal Essences product ingredients were inhumanely tested on rats (News, 2013). In 2011, P&G falsely claimed that Herbal Essences was not tested on animals and were forced to retract the claim by the Advertising Standards Authority in the UK (Uncaged, 2011). Finally, in 1990 P&G reportedly lobbied against legislation to prevent a ban on the Draize test in California (Wesleyan, 2014). So while P&G/Herbal Essences cannot be directly linked to animal testing activity involving primates, it can be inferred that their activity supports the institutions and culture in which such testing is condoned and practiced.

Nevertheless, it was deemed that using the macaque testing footage was ineffective and the piece would not be released publically until an accurate substitute was found, e.g. footage of Draize tests or cosmetic tests on rats.

Mobile Application Basics: BlueJ

In my third year of college I chose Mobile Application as my elective. This module appealed to me because I have a passion for creating code whereby the end product can produce fascinating results. I wanted to enhance my programming skills with regards with mobile application in order to strengthen my skill set and better my chances in the future of obtaining employment. Weekly labs were very beneficial and provided me with the foundational knowledge required before tackling advanced projects in Mobile Application. The module primarily focused on using BlueJ but it is an intention of mine to further educate myself in the near future with regards to creating mobile apps and using Java software.

World Clock Development

World Clock Development

Lab Work

Lab Work

Our final project was to develop an application that will allow users view several times (or clocks) on their screen simultaneously. This type of application is often packaged in Smart-phones and other devices. The application was to provide the user with a list of cities/locations to choose from. The user should be able to select one (or more) cities and then click on the “plus” button (or its equivalent) to add them to the display. Selecting a city or cities and clicking on the “minus” button (or its equivalent) should remove those cities from the display. This projects, and smaller ones before this, displayed the use of layout managers, containers, colours, fonts, borders, spacing and so on.

Below is a video showcasing the final project and some other the other lab works: